
CLEO
Concept AR glasses that count every rep and set, so you can just lift.
Loop · 16:9Open case study
Design engineer building for hands & bodies — across extended reality, haptics, hardware, software and the things we wear.
“Can we discover ways to make digital embodiment leave not just fleeting impressions, but lasting changes in identity?”
On identity & embodiment
¶ 01 of 03 — 76 of 227 words
From “About” — Yiming “Danny” Huang
We fall asleep and wake up assuming we are the same person, but nothing guarantees unbroken selfhood except our own belief in it. Yet identity is prone to disruption: a split-second lapse in awareness, a traumatic event that disrupts memory, a flow state where the self dissolves into action. Selfhood is not the constant we assume it is, but somehow, our identity persists through these fractures. This is the genesis of my interest in Extended Reality.
Reality, Reimagined.
Six projects from six chapters — each panel opens its case study.
05 — Chapters06 chapters · 23 projects
Grouped by what the work does — not the department it came from.
Scroll to open · touch to heatHover a chapter to heat it
Extended reality & perception
Headsets and glasses that change what you see — mixed-reality tools, games and a heads-up display.
Rehabilitation & haptics
A haptic glove, a rehab game and a hand-therapy cube — two of them shaped with occupational therapists at LA General.
Machines & circuits
Robotics, mechanisms and electronics, prototyped, printed and wired by hand.
Software & AI products
Apps and AI products, from a Figma prototype to working software.
Fashion & wearables
A streetwear label I co-founded, my first fashion start-up, and garments designed around the people who wear them.
Products & packaging
Everyday objects shaped through a designer’s lens: form, colour and use.
06 — Capabilities
Spec sheet — 23 projects
A Design · B Engineering · C Code
Founder & Designer & Engineer
Design, engineering and code — one practice.
A × B × C — Crossover
15 of 23 projects
Projects cross two or more of A · B · C
Fig. 01 — Overlapn = 23
Also — Motion & animation ×01 (Knovus)
×06 = used in 6 projects